E-Learning and Games
Discover the innovative world of educational technology with E-Learning and Games by Feng Tian. This insightful book is the official proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom. Published by Springer International Publishing AG in 2017, this first edition spans 308 pages and delves into critical topics such as virtual reality and augmented reality in edutainment, as well as gamification techniques for serious games and training. Perfect for educators, researchers, and anyone interested in the intersection of gaming and learning, this book offers a comprehensive overview of the latest advancements in the field. Enhance your understanding of how games can transform educational experiences and engagement. Don't miss out on this essential resource for modern learning methodologies!