Videogame Sciences and Arts
Discover the fascinating intersection of technology and creativity in "Videogame Sciences and Arts," authored by Anabela Marto and published by Springer International Publishing AG in 2025. This insightful volume presents the refereed proceedings of the 14th International Conference on Videogame Sciences and Arts, VJ 2024, which took place in Leiria, Portugal, on December 5–6, 2024. Within its 270 pages, you will find 15 meticulously reviewed full papers and 3 concise papers, showcasing cutting-edge research and innovative ideas in the realms of videogame sciences, arts, and artificial intelligence. Perfect for academics, industry professionals, and enthusiasts alike, this book is an essential addition to your collection, offering a comprehensive look at the latest trends and developments in the videogame industry. Enhance your understanding and appreciation of this dynamic field with insights from leading experts.