Videogame Sciences and Arts
Discover the innovative world of gaming with Videogame Sciences and Arts by Inês Barbedo. This engaging book presents the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts (VJ 2020), held in Mirandela, Portugal, in November 2020. Despite the challenges posed by the COVID-19 pandemic, the conference successfully transitioned to an online format, showcasing cutting-edge research and insights in the field.
Inside, you will find 10 meticulously reviewed papers selected from a total of 46 submissions, offering a comprehensive look at the latest advancements in videogame sciences and arts. Published by Springer Nature Switzerland AG in 2022, this first edition spans 141 pages and is an essential read for anyone interested in the intersection of technology and creativity in gaming.
Enhance your understanding of videogame culture and its artistic dimensions with this thought-provoking collection.